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Devlog
SGD 300 FPS RPG
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Devlog
WEEK12
May 22, 2020
by
Serena.DD.Pei
Introduction Goals Assets magagement . -each of the scripts will be explained its function or mulltiple scripts contribute to one dynamic. -every game component will be given an illustration. -all th...
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WEEK11
May 22, 2020
by
Serena.DD.Pei
Introduction Goals Place Enemies to the level. - to bake navigation for the scene - place enemies in the scene and set effective variables The following is the primary author and any secondary authors...
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WEEK10
May 10, 2020
by
Serena.DD.Pei
Introduction Goals Place Enemies to the level. - to bake navigation for the scene - place enemies in the scene and set effective variables The following is the primary author and any secondary authors...
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WEEK9
May 10, 2020
by
Serena.DD.Pei
Introduction Goals Working on the inventory system. -spawn random items after a delay at a location when the enemy is destroyed (disappeared) Scripts functions RandomSpawner spawn a random ball at poi...
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WEEK8
May 08, 2020
by
Serena.DD.Pei
Introduction Goals Working on the inventory system. -Enemy spawn items when destroyed Scripts functions RandomSpawn respawn a random ball at point Timer after a time it will destroy itself, also when...
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WEEK7
April 18, 2020
by
Serena.DD.Pei
Introduction Goals Have been assigned work on enemy AI system and duplicate my scene to main to allow my team can work on the same scene, also combing an appropriate player to this main scene Advanced...
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WEEK6
April 10, 2020
by
Serena.DD.Pei
Introduction Goals I have been assigned work on the enemy AI system. Advanced AI system prototype: game object behaviour scripts cube(1) chasing/ run away Take Cover Script . AI6 . Advanced_AI a test...
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WEEK4-5
March 27, 2020
by
Serena.DD.Pei
N/A Introduction Goals Have been assigned work on enemy AI system. Enemy AI basic movement: Refine the obstacle avoidance, and auto pathway for AI Enemy AI attach weapons: Enemy should be able to hav...
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WEEK3
March 17, 2020
by
Serena.DD.Pei
Introduction Goals I have been assigned work on the enemy AI system. Weapon attached: enemy weapon 1 done enemy weapon 2 done enemy weapon 3 done nemy should be able to access the weapon base to crea...
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WEEK2
March 12, 2020
by
Serena.DD.Pei
Introduction Goals I have been assigned work on the enemy AI system. The AI should be able to: walking done avoidance done chasing done attacking done Shooting: attacking the player, when player acces...
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WEEK1
March 05, 2020
by
Serena.DD.Pei
Introduction Goals I have been assigned work on the enemy AI system. The AI should be able to: attacking walking done avoidance done chasing done attacking N/A Walking: moving around "Nav mesh" area A...
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